| Author | Jason Perkins |
|---|---|
| Programming language | C, Lua |
| Repo | |
| Genre | build automation tool |
Premake is a software development tool for generating build configuration files for platform specific build tools based on configuration files that are platform agnostic. The tool is open-source.
Features
Notable features include:[1]
- Supports building a codebase written in C, C++, and C#
- Support for generating build configuration files for Visual Studio, GNU Make, Xcode, Code::Blocks, CodeLite, and MonoDevelop
- Can build on different environments using the same premake configuration files[clarification needed]
Examples
The following is an example premake configuration file.
solution "MySolution"
configurations { "Debug", "Release" }
project "MyProject"
kind "ConsoleApp"
language "C++"
includedirs { "include" }
files { "src/**.h", "src/**.cpp" }
configuration "Debug"
symbols "On"
defines { "_DEBUG" }
configuration "Release"
flags { "Optimize" }
defines { "NDEBUG" }
Notable uses
Projects that use Premake include: 0 A.D., Bullet, Open Dynamics Engine, VDrift, and wxFormBuilder,[2]
References
- ^ "What is Premake?". premake.github.io. Retrieved 2025-01-29.
- ^ "Showcase". premake.github.io. Retrieved 2025-01-29.