PETSCII
BasedonUS-ASCII (1963 version)
Classification8-bit extended early ASCII
LangEnglish with pseudographics

PETSCII (PET Standard Code of Information Interchange), also known as CBM ASCII, is the character set used in Commodore Business Machines' 8-bit home computers.

This character set was first used by the PET from 1977, and was subsequently used by the CBM-II, VIC-20, Commodore 64, Commodore 16, Commodore 116, Plus/4, and Commodore 128. However, the Amiga personal computer family instead uses standard ISO/IEC 8859-1.

History

The character set was largely designed by Leonard Tramiel (the son of Commodore CEO Jack Tramiel) and PET designer Chuck Peddle.[1][2][3] The graphic characters of PETSCII were one of the extensions Commodore specified for Commodore BASIC when laying out desired changes to Microsoft's existing 6502 BASIC to Microsoft's Ric Weiland in 1977.[4] The VIC-20 used the same pixel-for-pixel font as the PET, although the characters appeared wider due to the VIC's 22-column screen. The Commodore 64, however, used a slightly re-designed, heavy upper-case font, essentially a thicker version of the PET's, in order to avoid color artifacts created by the machine's higher resolution screen. The C64's lowercase characters are identical to the lowercase characters in the Atari 8-bit computers ATASCII font (released 2.75 years earlier).

Peddle claims the inclusion of card suit symbols was spurred by the demand that it should be easy to write card games on the PET (as part of the specification list he received).[2]

Specifications

"Unshifted" PETSCII is based on the 1963 version of ASCII (rather than the 1967 version, which most if not all other computer character sets based on ASCII use). It has only uppercase letters, an up-arrow instead of caret at 0x5E and a left-arrow instead of an underscore at 0x5F. In all versions except the original Commodore PET, it also has a British pound sign instead of the backslash at 0x5C. Other characters added in ASCII-1967 (lowercase letters, the grave accent, curly braces, vertical bar, and tilde) do not exist in PETSCII. Codes 0xA0–0xDF are allotted to CBM-specific block graphics characters—horizontal and vertical lines, hatches, shades, triangles, circles and card suits.

PETSCII also has a "shifted" mode (also called "business mode"), which changes the uppercase letters at 0x41–0x5A to lowercase, and changes the graphics at 0xC1–0xDA to uppercase letters. Upper- and lower-case are swapped from where ASCII has them. The mode is toggled by holding one of the SHIFT keys and then pressing and releasing the Commodore key. The shift can be done by POKEing location 59468 with the value 14 to select the alternative set or 12 to revert to standard. On the Commodore 64, the sets are alternated by flipping bit 2 of the byte 53272. On some models of PET, this can also be achieved via special control code PRINT CHR$(14) which adjust the line spacing as well as changing the character set; the POKE method is still available and does not alter the line spacing.[5]

Included in PETSCII are cursor and screen control codes, such as {HOME}, {CLR}, {RVS ON}, and {RVS OFF} (the latter two activating/deactivating reverse-video character display). The control codes appeared in program listings as reverse-video graphic characters, although some computer magazines, in their efforts to provide more clearly readable listings, pretty-printed the codes using their actual names in curly braces, like the above examples. This is unambiguous as PETSCII has no curly brace characters.

Different mappings are used for storing characters (the "interchange" mapping, as used by CHR$()) and displaying characters (the "video" mapping). For example, to display the characters "@ABC" on screen by directly writing into the screen memory, one would POKE the decimal values 0, 1, 2, and 3 rather than 64, 65, 66, and 67.[6][7]

The keyboard by default provides access to the lower half of the code page. Pressing Shift and a key gives the corresponding upper half code point. Some PETSCII code points cannot be printed and are only used for keyboard input (e.g. F1, RUN/STOP).

Character set

The tables below represent the "interchange" PETSCII encoding, as used by CHR$().

Control characters are defined in the ranges 0x00–0x1F and 0x80–0x9F, although which control characters are defined and what they are defined as varies between systems. The tables below exclude control characters—the encoding of control characters in discussed in § Control characters.

The ranges 0x60–0x7F and 0xE0–0xFF are duplicate ranges, although what they duplicate varies between systems. On the Commodore PET, they duplicate 0x20–0x3F and 0xA0–0xBF, respectively; on the Commodore VIC-20, 64, 16, and 128 they duplicate 0xC0–0xDF and 0xA0–0xBF, respectively.[6] While these characters are visually duplicates, they are semantically different; for example, on the Commodore PET, code points 0x2C and 0x6C both produce a comma character, but only 0x2C functions as a delimiter between input fields.[8]

Graphic characters are mostly identical across systems, with the exceptions of 0x5C (which is \ on the Commodore PET, and £ on other systems), 0xDE (which is U+1FB95 CHECKER BOARD FILL on the Commodore PET and VIC-20, and U+1FB96 INVERSE CHECKER BOARD FILL on other systems), and the range 0x60–0x7F (which duplicates a different range on Commodore PET). Additionally, in Commodore PET 2001's shifted character set, uppercase and lowercase letters are swapped relative to other systems'.

Unicode equivalents

PETSCII characters are represented in the Unicode standard in various blocks:

Standard

The following tables represent the PETSCII encoding used on the Commodore VIC-20, 64, 16, and 128.

Unshifted

Shifted

Commodore PET

Unshifted

Shifted

Control characters

While the graphic characters were mostly shared between Commodore systems, the control characters frequently varied. The follow table describes what the control characters represent on the Commodore PET 2001, Commodore PET 8032, VIC-20, Commodore 64, Commodore 16, Commodore 128 (40 and 80 column modes).

PETSCII control characters[6][10]
HexDecimalPET 2001PET 8032VIC-20C64C16C128 (40 col)C128 (80 col)
000colspan=7
011colspan=7
022colspan=6UNDERLINE ON
033STOP
044colspan=7
055colspan=2WHITE
066colspan=7
077BELLcolspan=3BELL
088colspan=2LOCK CASEcolspan=2
099TABUNLOCK CASETAB
0A10colspan=5LINE FEED
0B11colspan=5UNLOCK CASE
0C12colspan=5LOCK CASE
0D13RETURN
0E14LOWER CASE
0F15SET WINDOW TOPcolspan=4FLASH ON
1016colspan=7
1117CURSOR DOWN
1218REVERSE ON
1319HOME
1420DEL
1521KILL LINEcolspan=5
1622ERASE TO RIGHTcolspan=5
1723colspan=7
1824colspan=3TAB SET/CLEAR
1925SCROLL UPcolspan=5
1A26colspan=7
1B27ESCcolspan=2ESC
1C28colspan=2RED
1D29CURSOR RIGHT
1E30colspan=2GREEN
1F31colspan=2BLUE
80128colspan=7
81129colspan=3ORANGEDARK PURPLE
82130colspan=3FLASH ONUNDERLINE OFF
83131colspan=2RUN
84132colspan=3FLASH OFFcolspan=2
85133colspan=2F1
86134colspan=2F3
87135DOUBLE BELLF5
88136colspan=2F7
89137TAB SET/CLEARF2
8A138colspan=2F4
8B139colspan=2F6
8C140colspan=2F8HELPF8
8D141SHIFT + RETURN
8E142UPPER CASE
8F143SET WINDOW ENDcolspan=4FLASH OFF
90144colspan=2BLACK
91145CURSOR UP
92146REVERSE OFF
93147CLEAR
94148INST
95149INSERT LINE ABOVEBROWNDARK YELLOW
96150ERASE TO LEFTPINKYELLOW-GREENPINK
97151colspan=3DARK GRAYPINKDARK GRAYDARK CYAN
98152colspan=3MEDIUM GRAYBLUE-GREENMEDIUM GRAY
99153SCROLL DOWNLIGHT GREENLIGHT BLUELIGHT GREEN
9A154colspan=3LIGHT BLUEDARK BLUELIGHT BLUE
9B155colspan=3LIGHT GRAYLIGHT GREENLIGHT GRAY
9C156colspan=2PURPLE
9D157CURSOR LEFT
9E158colspan=2YELLOW
9F159colspan=2CYAN

The colors of the VIC-20 and C64/128 are listed in the VIC-II article.

Base 128

Out of PETSCII's first 192 codes, there are 128 graphic characters: 32–127 and 160–192. This permits "base128"-style encodings in DATA statements, or perhaps between PETSCII-speaking machines. This can also include control characters, which are visible when quoted, although which control characters are defined varies between systems.

The primary application for a "Base 128" encoding is in DATA statements in Commodore BASIC. Binary data can be stored with relatively low overhead, allowing one character of data to encode seven bits of data. On a standard 80-character line, typically four characters are used for the line number, and two characters for the abbreviated DATA statement (dA). Since the comma and colon are significant to BASIC, a quote character is also needed, leaving 73 characters for data. At seven bits per character, one DATA line could store 511 bits of binary data, for 79% efficiency. If three-digit line numbers are used, efficiency increases to 80%. If two-digit line numbers are used, efficiency is 82%.

Line NumbersData chars per LineBits per LineEfficiencyMax. LinesMax. Total Data Bytes
1-9[a]765320.831259598
10-99755250.820312905,906
100-999745180.80937590058,275
1000-9999735110.79843759,000574,875
10000-65535[b]725040.787555,536[b]3.5 MB (approx.)
  1. ^ GOTO
  2. ^ off-by-one

For storing binary data in Commodore BASIC, it appears that two- or three-digit line numbers are typically the best choice.

Base 164

164 PETSCII characters are representable in quoted strings; theoretically, then, Base 164 is possible. This adds in the color values, the function keys, and cursor controls.

See also

References

  1. ^ Reunanen, Markku; Heikkinen, Tero; Carlsson, Anders (22 November 2018). "PETSCII – A Character Set and a Creative Platform". Replay. The Polish Journal of Game Studies. 5 (1): 27–47. doi:10.18778/2391-8551.05.02
  2. ^ Bagnall, Brian (2007). On the Edge: The Spectacular Rise and Fall of Commodore. Winnipeg: Variant Press. pp. 43, 54–55. ISBN 978-0-9738649-0-8.
  3. ^ Tramiel, Leonard (27 December 2021). "Creating PETSCII". Vintage Computer Stories. Blogspot.
  4. ^ "A Conversation with Chuck Peddle, Bil Herd, Jeri Ellsworth - part 3 - BIOS - blip.tv". blip.tv. 5 September 2010. 6:30. Archived from the original on 9 January 2011. (mirror)
  5. ^ Andersson, Larry (25 November 2000). "THE COMMODORE PET COMPUTER FREQUENTLY ASKED QUESTIONS FILE". Zimmers.net. 1.7.
  6. ^ Oy, Aivosto (2014), "Commodore PETSCII character sets", Aivosto
  7. ^ Ewell, Doug; Bettencourt, Rebecca; Bánffy, Ricardo; Everson, Michael; Marín Silva, Eduardo; Mårtenson, Elias; Shoulson, Mark; Steele, Shawn; Turner, Rebecca (2019-01-04), "ReadMe.txt", "L2/19-025: Proposal to add characters from legacy computers and teletext to the UCS", The Unicode Consortium
  8. ^ Brain, Jim (16 March 1996). "Commodore Trivia Edition #26 Answers for February 1996". Brain Innovations, Inc. – via Zimmers.net. Q $195) On CBM machines prior to the VIC-20, what chr$ code outputs the same character as chr$(44), the comma.
    A $195) 108.
    Q $196) Is the character described in $195 of any use?
    A $196) To put commas in strings read via INPUT. Remember, INPUT treats a comma (chr$(44)) as a delimiter between input fields, but chr$(108) does not produce the same effect, so you could replace 44 with 108 in data written to disk, and read it in with INPUT.
  9. ^ Ewell, Doug; Bettencourt, Rebecca; Bánffy, Ricardo; Everson, Michael; Marín Silva, Eduardo; Mårtenson, Elias; Shoulson, Mark; Steele, Shawn; Turner, Rebecca (2019-01-04), "L2/19-025: Proposal to add characters from legacy computers and teletext to the UCS", The Unicode Consortium
  10. ^ Commodore 128 Programmer's Reference Guide. Commodore Business Machines, Inc. February 1986. pp. 666–668. ISBN 0-553-34292-4.