Fly!
DeveloperTerminal Reality
PublisherGathering of Developers
ProducerBrett Combs[1]
Richard Harvey[1]
ProgrammerRichard Harvey[1]
ArtistTerry Simmons[1]
ReleasedWindowsNA: July 28, 1999[2]; EU: August 6, 1999[3]MacintoshNA: September 20, 1999[4]
GenreFlight simulation
ModesSingle-player
PlatformsWindows, Macintosh

Fly! is a flight simulator video game for Windows and Macintosh developed by Terminal Reality and published by Gathering of Developers.[5]

Gameplay

It includes simulation of air traffic control features as well as aircraft's on-board systems,[6] and was acclaimed for its highly detailed fully working interactive cockpits.[6] Featured aircraft are fixed-wing light to medium aircraft. An enhanced version, Fly! 2K, and add-on, Wilco's 737 for Fly!, were released in 2000.[7] Fly! 2K added user-created add-ons, enhanced graphics, real world and real-time weather generation via the ability to import METAR reports from NOAA, and support for Roger Wilco. The improvements were made available for owners of the original Fly! via a free patch.[8][9][10] Another version titled Fly! 2K: German Edition was released in early 2001. It added Ruhr area to the game.[11][12] It is intended to replace the Fly! 2 main program (exe) and remain fully compatible with previous versions, scenery, aircraft, etc. The first publicly available version was released in 2010.[13]

Development

The game was in development for more than three years.[14][15] It was developed by a team of 20 people.[16]

Reception

Fly! and Fly! 2K received mixed or average reviews according to the review aggregation website GameRankings.[17][18] It sold 93,000 units by October 2001.[19]

Sequel

Fly! II is a sequel to Fly! released on April 26, 2001 for Windows and Macintosh. Macintosh version was distributed by MacSoft.[20] Said sequel and Fly! 2K sold combined 47,000 units by October 2001.[19]

Reception

Danny Atkin for Computer Gaming World said "Fly! II is this year's poster child for programs shoved out the door before completion–publisher Gathering of Developers not only shipped FLY! II with bugs and missing features, it even left out most of the manual. The shame of it all is that the finished parts are quite good, and developer Terminal Reality has been very quick to post patches and missing terrain data."[21]

See also

References

  1. ^ Lert, Peter (1999). Fly! Pilot Handbook. p. 283.
  2. ^ "GodGames". 2001-04-17. Archived from the original on 2001-04-17. Retrieved 2023-03-25.
  3. ^ "Gone Gold : EuroGold". 2001-02-10. Archived February 10, 2001 at the Wayback Machine. Retrieved January 14, 2024.
  4. ^ "GodGames". 2001-04-17. Archived from the original on 2001-04-17. Retrieved 2023-03-25.
  5. ^ Almásy, László (October 5, 1999). "Fly! (PC)". IGN. Ziff Davis. Archived October 12, 1999 at the Wayback Machine. Retrieved February 9, 2021.
  6. ^ Lopez, Tony (August 20, 1999). "Fly! Review [date mislabeled as "January 12, 2001"]". GameSpot. Red Ventures. Archived January 14, 2012 at the Wayback Machine. Retrieved February 9, 2021.
  7. ^ GameSpot staff (May 12, 2000). "Wilco's 737 for Fly! (Preview)". GameSpot. CBS Interactive. Retrieved February 9, 2021.
  8. ^ "Fly! 2K preview". GameSpot. CBS Interactive. 12 May 2000. Archived 24 October 2004 at the Wayback Machine. Retrieved 24 October 2022.
  9. ^ Farmer, Doug (3 June 2000). "Fly!2K review". GameSpy. IGN Entertainment. Archived from the original on 4 June 2004. Retrieved 24 October 2022.
  10. ^ "Fly! Series". Gathering of Developers. Archived from the original on 11 December 2001.
  11. ^ "Test: Fly! 2k (German Edition)" (in German). 4Players. 4Players GmbH. 21 February 2001. Archived 17 July 2015 at the Wayback Machine. Retrieved 24 October 2022.
  12. ^ Schelle, Martin (February 2001). "Fly 2K German Edition" (in German). PC Player. ' (2/2001): 88.
  13. ^ "FlightGear forum • View topic - Fly! Legacy, the free and opensource flight simulator is out". forum.flightgear.org. Archived 2022-11-14 at the Wayback Machine. Retrieved 2022-11-14.
  14. ^ Manning, Ric (August 7, 1999). "Practicing pilots can learn to Fly". Green Bay Press-Gazette. p. 48. Archived May 14, 2022 at the Wayback Machine. Retrieved May 14, 2022. – via Newspapers.com
  15. ^ Deniz, Tuncer (1999). "Interview: Fly's Richard Harvey". Archived August 15, 2000 at the Wayback Machine. Retrieved June 12, 2023.
  16. ^ "Q&A With Jeff Smith, Director of Marketing at Terminal Reality, Inc". Archived October 4, 1999 at the Wayback Machine. Retrieved December 5, 2024.
  17. ^ "Fly! for PC". GameRankings. CBS Interactive. Archived June 2, 2019 at the Wayback Machine. Retrieved February 9, 2021.
  18. ^ "Fly! 2K for PC". GameRankings. CBS Interactive. Archived from the original on 6 December 2019. Retrieved 24 October 2022.
  19. ^ "GOD's Games". Computer Gaming World. No. 207. Ziff Davis. October 2001. p. 31. Retrieved February 9, 2021.
  20. ^ Morgan, Tim (19 October 2001). "IMG Review: Fly! II". Inside Mac Games. Archived from the original on 25 December 2001. Retrieved 24 October 2022.
  21. ^ Atkin, Danny (August 2001). "Shoo Fly!". Computer Gaming World. No. 205. p. 71.